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Additional info for Computer animation complete [electronic resource] : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques

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Sequences can be placed relative to one another; they can be repeated, cut short, overlapped with other sequences, combined with transition effects, and mixed with other effects. A simplified example of such a timeline is shown in Fig. 11. The positioning of the elements in the timeline is conceptual only; typically the data in the digital image store are not actually copied or moved. The output sequence can be played back in real time if the disk random access and graphics 9 It is interesting to note that the whole process from recording to projection can now be done digitally.

The use of keyframes, and interpolating between them, has become a fundamental technique in computer animation. While computer animation has borrowed the production approaches of conventional animation, there are significant differences between how computer animation and conventional animation create an individual frame of the animation. In computer animation, there is usually a strict distinction among creating the models; creating a layout of the models including camera positioning and lighting; specifying the motion of the models, lights, and camera; and the rendering process applied to 20 CHAPTER 1 Introduction those models.

Recent advances in illumination models and texturing have produced human figures that are much more realistic and have been incorporated into otherwise live-action films. Synthetic actors have progressed from being distantly viewed stunt doubles and passengers on a boat to assuming central roles in various movies: the dragon in Dragonheart (1996, Tippett Studio, ILM); the Jello-like main character in Flubber (1997, ILM); the aliens in Mars Attacks (1996, ILM); and the ghosts in Casper (1995, ILM).

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